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Kinematics and Projectile Motion

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Source: Ketron Mitchell-Wynne, PhD, Asantha Cooray, PhD, Department of Physics & Astronomy, School of Physical Sciences, University of California, Irvine, CA

This experiment demonstrates the kinematics of motion in 1 and 2 dimensions. This lab will begin by studying motion in 1 dimension, under constant acceleration, by launching a projectile directly upward and measuring the maximum height reached. This lab will verify that the maximum height reached is consistent with the kinematic equations derived below.

Motion in 2 dimensions will be demonstrated by launching the ball at an angle θ. Using the kinematic equations below, one can predict the distance to where the projectile will land based upon the initial speed, total time, and angle of trajectory. This will demonstrate kinematic motion with and with out acceleration in the y- and x-directions, respectively.

Procedura

1. Motion in 1 dimension.

  1. Obtain a ball, a launcher with a plunger, two poles, a bucket, two clamps, a bungee cord, and a 2-m stick.
  2. Attach the launcher to a pole, with a 2-m length of pole above it.
  3. Use the plunger to place the ball in the launcher at maximum spring tension.
  4. Angle the launcher directly upwards so θ = 0.
  5. Launch the ball and use a stopwatch to measure the total time t it takes the ball to reach its maximum height. The init

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Risultati

Representative results from steps 1 and 2 of the above procedure are listed below in Table 1. This table records the maximum height the ball reached in both 1 and 2 dimensions, with a known initial velocity and total flight time. The value of the experimentally measured maximum vertical displacement is compared to that calculated using Equation 15, the value of which is also found below. The table also records the maximum horizontal displacement of the ba

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Tags
KinematicsProjectile MotionMotion DescriptionOne dimensional MotionTwo dimensional MotionThree dimensional MotionVector QuantitiesPositionDisplacementVelocityAccelerationFree Falling BodiesTrajectories Of ProjectilesOrbits Of PlanetsKinematical EquationsRise And Fall Of An ObjectTwo dimensional Arc Of An ObjectCoordinate SystemFrame Of ReferenceBasketball ThrowPosition UnitsAverage Velocity VyChange In Position yChange In Time tMeters Per SecondInstantaneous Velocity

Vai a...

0:05

Overview

1:08

Principles of Kinematics and Projectile Motion

5:37

Motion in One Dimension

7:00

Motion in Two Dimensions

8:08

Data Analysis and Results

10:21

Applications

11:15

Summary

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